What do you need to play?
You need a set of 8 balls, four for each team, with different colors and a target ball called a "jack" or "pallino". It is also helpful to have some type of measuring device. Tape measures are commonly used as well as antennae, expanding pens, ETC.
How many people on a Team?
Games can be played one-on-one (singles), pairs (doubles), or foursomes. In USBF format, singles are played with each person throwing 4 balls and alternating use of each end of the court. In doubles (pairs), each team member throws 2 balls and again alternate use of each end of the court. Triples Play is the same as Doubles with each team member throwing 2 balls and alternating use of each end of the court. Foursomes should be played with 2 members of a team stationed at opposite ends of the court and playing 2 balls each. Variations to the foursome style are used in some regions of the USA and certainly are permissible and at the discretion of Tournament directors or organizers.
The USBF recommends for tournament play: 107 mm Diameter and 920 grams (approx 2 lbs) in Weight. Usually Tournament Directors will announce if only "house balls" can be used. The USBF allows players to use their own set as long as the specifications are approved prior to the start of the games. The Herrin Bocce Club will use "House Balls" only unless otherwise determined by the tournament director.
- *Should be clearly marked both on court surface and side boards
- *There should only be one line for pointing and another line for shooting. The pointing line is the "Green" line and is 6' from the back wall. The shooting line is the "Red" line and is 10' from the back wall.
Players may step on but not have their foot completely over the foul line before releasing the pallino or the bocce ball.
Start the game!
Begin the game with a flip of a coin between the captains of each team. The winner of the coin flip will determine color of balls they play with and also has control of the pallino.
Coin toss winner throws the pallino!
- *Toss is valid if the pallino passes center line and is at least 6" from the side walls and at least 1' from the back wall and does not touch the back wall on opposite end.
- *If the player fails to place the pallino in valid area, the opposing team will put the pallino in play.
- *If both players fail, the pallino returns to the original team for an additional attempt. Alternating process continues until pallino is in valid position.
- *The Team that originally tossed the pallino will play the first ball.
- *The first ball may be rolled by ANY member of the Team that placed the pallino in play
- *Should the rolled ball hit the backboard without touching the pallino, it is a dead ball and removed from the court.
- *The same Team must throw again and continue rolling until a valid point is established.
- *Once the point is established, the opposing Team must point or shoot until they make a new (closer) point.
- *Players may use side boards at any time.
- *Balls can be measured at any time and, in case of doubt, an official referee or Tournament official should be called. In the event a tie is determined, the last Team to roll a ball must roll again until the tie is broken.
- *If after all balls are played there is still a tie, no points are awarded and play resumes with the Team last scoring tossing the pallino from the opposite end of the court.
- *In the event a ball/balls are moved during a measurement by an official, the balls are returned to approximate positions and official will still make the call. If however, a member of a Team currently playing measures and moves a ball, the point is awarded to the opposing team. In any case, the decision of a referee or official is final.
- *One Team Member or designated captain can cross the centerline to measure balls. Other players need to remain at their respective end of the court.
- *If a ball hits the backboard without first touching another ball or pallino, it is a dead ball and removed from the court.
- *If a ball is shot, hits the backboard illegally and then strikes a stationary ball/s, the shot ball is removed from the court and the stationary ball/s are placed in their approximate original position/s
- *The pallino is always a valid target and remains in play even if it strikes the back wall after being struck by any valid ball during a frame. If however, the pallino is knocked out of the court or bounces back in front of the center line, the frame is considered void and the Team that started the frame will begin again at the opposite end of the court.
- *In the event ball/s resting against a backboard are moved as a result of a valid shot, they remain in their new position. If however they move as a result of an invalid shot, they are returned to their approximate original positions.
- *Only one team scores in a frame (unless there is a tie)
- *Games are usually played to 9 points or 12 by USBF rules
- *Final games are also to 9 points but usually played to 15 points (USBF recommended)
- *Tournament Directors can decide any variation to game points but should do so prior to the start of the event. The game is over once the decided number of points have been scored. No further balls must be thrown once the points have been determined to be scored.
Illegal movement of balls or the pallino:
- *Players should never touch or move any ball or the pallino until frame has ended.
- *ALL players should be out of the court if possible. If not possible, they should be positioned in front of play area when a player at the opposite end is shooting.
- *In the event a ball strikes/touches a player after a valid shot, the following rules apply: If player in violation is from the same team, all struck balls are returned to their approximate positions and thrown ball is removed from play. If player in violation is from the opposite team, the team shooting is awarded one point for the shot ball and one point for any remaining ball/s not played. In the event any player moves a stationary ball, that ball should be placed in the original position as long as it doesn't affect the established point.
Shooting and Pointing:
- *There are basically two (2) types of shooting.
- *Volo: the act of lofting the ball in the air attempting to hit the target.
- *Raffa: the act of shooting at a target either by releasing the ball at ground level, slightly lofting the ball or rolling the ball in a forceful manner.
- *Pointing is done with either foot or both feet before or on the pointing line. A throw is valid as long as any part of the foot/feet is on the line.
- *When shooting (either style) the player is allowed to step on the line prior to releasing the ball. As long as even the heel is on the line, it is a valid shot.
- *Once a player has released the ball, he/she is allowed to continue steps up to the center line. This is considered valid.
Late arrivals, substitutions, delays, etc:
- *A team not present within 15 minutes of scheduled start of the game will forfeit the game.
- *In a tournament where substitutes are allowed, a Team may substitute only once during a game and it must be announced to the opposing Team before the start of the next frame.
- *A substituted player may not return to that game.
- *If a player/s arrive late, the game will start with that Team playing shorthanded and minus the appropriate number of balls. Player may then enter game at "shorthanded" end after frame is completed. In the event a player must leave a game in progress, an alternate may enter at the end of a frame and the player that leaves cannot return for remainder of game. If no alternate is available, the game continues using the late arrival rule.
- *Repeated "conferences" during a frame causing delays in the game are discouraged. If delays continue, the offended Team Captain should notify an official.
- *If an official issues a one-minute warning and delays continue, the "burned ball" rule should be placed in effect and one of the offending player's balls will be removed from the court.
- *Consecutive or alternating throws by teammates shall be at the option of the players.
- *Any time a player is in action, opposing players should be off the court or far behind the player if courts don't have adequate space.
- *If a player plays the wrong color ball, simply replace it with the correct color when it comes to rest. Play continues.
- *If a player rolls/shoots out of turn or plays more balls than allowed, the opposing team has two (2) options. Leave all balls as they rest, or remove the illegally thrown ball from play and return all other ball/s to previous position/s.